Deleting either worked in this case for bringing back DecaHub, meaning restored functionality. Highlight and delete the line, make sure it's done seamlessly. An item with the same key has already been added", open steamapps.vrmanifest and look through the lines until you find a game or app listed twice (they'll be right next to each other). To fix DecaHub "An Error Has Occurred Please Restart Hub. the steam game "Snipe Hunt" revoking its Steam Next Fest Demo permissions, meaning I can't launch it from steam because the "launch/install" button has been replaced with "purchase".The issue cropped up in the middle of restarting the program and reloading drivers experimenting with/installing ALVR/ ALXR components and Firewall permissions at the same time a bunch of VIVE software (VIVE Console, Vive Business Streaming, SRanipal, etc.) and OpenXR/OpenVR was also installed/changed.Somehow a Steam VR game was added to this manifest twice (with an OpenXR settings tweak), causing a conflict. The problem is with the steamapps.vrmanifest file located at (default) C:\Program Files (x86)\Steam\config. I guess it's a bug with the paddle logic in game. Still a worthwhile purchase but currently a little bit unstable due to the tracking issues.ĮDIT - actually on further testing, I don't think this is actually a controller tracking issue, I can replicate the issue consistently whilst both controllers are still in full view of the headset. When it does work however, it works great and really adds to the level of immersion, it feels so much more natural. I guess this could be worked around in software a little, just keep the last known position if you lose track of both controllers? If you have one controller still tracked, I guess you could predict the position of the other one based on last known values for a brief moment, rather than hide the paddle altogether (which is a little jarring). I presume this is the Quest 2 losing sight of one or both of the touch controllers when they are down by the sides of the headset and then the game can't render the paddle? It basically has the problem I described in the last post whereby quite often whilst paddling in the kayak the entire paddle disappears for a few seconds.
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